![]() ![]() Recently I’ve received a bunch of questions about supported hardware, e.g. But I’d rather have the dev team work on making X-Plane better than have them code the same feature over and over for multiple vendors.) What Will We Support? (X-Plane is not locked into OpenVR – X-Plane has an abstraction layer and we could code to a second API if necessary. Our hope is that by using SteamVR, support for future headsets will be a relatively painless affair SteamVR’s OpenVR API looks like the closest thing to a common API for VR. We don’t have to write our rendering engine twice for NVidia and AMD, and we don’t have to write our VR implementation twice for the Vive and Oculus Rift. The short answer is development time: we like SteamVR for the same reason we like OpenGL: we can write our app once and support a wide range of hardware from multiple vendors. Why not talk to the Oculus drivers directly via their SDK? When using the Oculus Rift with X-Plane’s native VR, we have a bit of a game of telephone: we talk to SteamVR, which talks to the Oculus Rift drivers, which talk to the hardware. If you have the Oculus Rift you can get apps directly from Oculus’ own app store, but SteamVR lets you get at a wider array of content.) Why SteamVR on the Oculus Rift? (If you have the HTC Vive you almost certainly have done this already, as SteamVR is the only thing that lets you play games on the Vive. If you are a Steam user, you just pick the app and download it if you are a non-Steam user, you’ll need to create a free Steam account to get it. The good news is: SteamVR is free, and it works with the non-Steam editions of X-Plane as well as the Steam one. We use SteamVR for both the HTC Vive and the Oculus Rift – X-Plane’s native VR support requires that you have both the Oculus drivers and SteamVR. SteamVR is a free download from Steam’s app store that X-Plane (and many other games) use to talk to your VR hardware. This is just a reassurance that you didn’t buy X-Plane “the wrong way” for VR.) What Is SteamVR (This post does not contain any guidance on supported hardware – I’d like to wait until we get further into beta and get some feedback on how system requirements affect actual users. You do not have to have bought X-Plane from Steam to use VR. VR will work for X-Plane 11 no matter how you bought it.
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